![]() ![]() Bring over the information and your puzzle is solved. You'll see a bit of the environment in Vella's part that will be a solution to a problem Shay is having. ![]() This information isn't shared between the characters the only transmission is through the player. Though the characters are still unconnected storywise for most of Act 2, solutions for various puzzles will sometimes be found in the other character's plotline. Given that, many played completely through Vella's story, then followed-up with Shay's, or vice-versa. You could switch back-and-forth between characters in Act 1, but there was no real reason to do so. The stories and worlds of each character are unconnected until you reached the end of the first act. The worst of this is what's not explained to the player. Some puzzle logic is simply divorced from any sort of common sense, instead forcing players to reverse-engineer the developer's intentions or simply arrive at a solution by plug-n-chug. You'll find yourself wandering around the world using everything in your inventory on anything you can interact with. Act 2 has some real stumpers, as if Double Fine took that particular criticism of Act 1 to heart. (I stress "some" because a number of Act 2's puzzle are perfectly fine.) Broken Age Act 1's puzzles were rather easy there might have been a few that stumped players for a few minutes, but nothing particularly difficult. While parts of Broken Age represent the best of old point-and-click adventure games, some of its puzzles represent the worst. The game tries when it introduces the culprits behind the entire Mog system, but even then, the action takes place in the same well-worn areas players have long since grown used to. Many classic adventure games made it a point to throw new things at the player up until the end, but Broken Age falters. Playing both acts back-to-back makes the game feel like a regression in parts the second act trends downward from the climax of the first, until its final moments. ![]() The difference is Shay is now on the island and Vella is on the spaceship, combined with some cosmetic changes to denote the new status quo after the end of Act 1. The world and its characters still look beautiful, rendered in a unique art and animation style that I hope the tudio carries forward into other games. We're still working with two hub areas, Vella's island home and Shay's spaceship. While Act 1 was an enchanting view into the world of Shay and Vella, meeting new characters and seeing new sights, the budget Double Fine had to work with means Act 2 revisits the same cast and locales. The second half runs into a few problems though. Even with my second playthrough, I stand by my original tkae on Act 1. Sit back, figure out some puzzles, and experience the wonderful little tale that Double Fine has crafted." I had to replay Act 1 because it had been a year since I had last experienced the world. While the 'game' part of the experience is pretty straightforward - like an old-school adventure game - the world is full of charming and unique characters. My review summary: "Broken Age is a cute, colorful tale about growing up. I was pretty high on the first half of Broken Age when I reviewed it last year. Shay on the other hand is the sole living inhabitant of a floating starship, trapped in a world that's built to keep him safe and sound, with no rought edges or hardships. She's not willing to take this sitting down, so she hatches a plot to defeat the beast. Vella is a baker's daughter who's offered up as one of the sacrifices to the monster Mog Chothra. How did the adventure end, three years and millions of dollars later?Īs a recap, Broken Age is the story of two characters: Vella and Shay. Act 2 has touched down a year after Act 1 did, completing the tale of Vella Tartine and Shay Volta. Just over three years since the Kickstarter drive for the "Double Fine Adventure" ended, we can finally play the entire saga of Broken Age. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247. ![]() Link Steam, Google Play, Apple App Store.Also available onMac, Linux, iOS, Android, PlayStation 4, PlayStation Vita. ![]()
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